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Collision Helps - Algebraic Collision Recovery for Wireless Erasure Networks

机译:碰撞帮助 - 无线擦除的代数碰撞恢复   网络

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摘要

Current medium access control mechanisms are based on collision avoidance andcollided packets are discarded. The recent work on ZigZag decoding departs fromthis approach by recovering the original packets from multiple collisions. Inthis paper, we present an algebraic representation of collisions which allowsus to view each collision as a linear combination of the original packets. Thetransmitted, colliding packets may themselves be a coded version of theoriginal packets. We propose a new acknowledgment (ACK) mechanism for collisions based on theidea that if a set of packets collide, the receiver can afford to ACK exactlyone of them and still decode all the packets eventually. We analyticallycompare delay and throughput performance of such collision recovery schemeswith other collision avoidance approaches in the context of a single hopwireless erasure network. In the multiple receiver case, the broadcastconstraint calls for combining collision recovery methods with network codingacross packets at the sender. From the delay perspective, our scheme, withoutany coordination, outperforms not only a ALOHA-type random access mechanisms,but also centralized scheduling. For the case of streaming arrivals, we proposea priority-based ACK mechanism and show that its stability region coincideswith the cut-set bound of the packet erasure network.
机译:当前的媒体访问控制机制基于冲突避免,并且冲突的分组被丢弃。 ZigZag解码的最新工作通过从多个冲突中恢复原始数据包而偏离了此方法。在本文中,我们提出了冲突的代数表示形式,它使我们能够将每个冲突视为原始数据包的线性组合。所发送的冲突数据包本身可以是原始数据包的编码版本。我们基于以下思想提出了一种新的冲突确认(ACK)机制:如果一组数据包发生冲突,则接收方可以承受其中的一个ACK并最终仍解码所有数据包。我们分析了这种冲突恢复方案的延迟和吞吐量性能,以及在单个跃点无线擦除网络中的其他冲突避免方法。在多接收者的情况下,广播约束要求将冲突恢复方法与在发送者处跨分组的网络编码相结合。从延迟的角度来看,我们的方案在没有任何协调的情况下,不仅优于ALOHA型随机访问机制,而且还优于集中式调度。对于流到达的情况,我们提出了一种基于优先级的ACK机制,并表明其稳定区域与数据包擦除网络的割集边界一致。

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